Mod Author: FoxtrotDelta
Convert to gta5:FoxtrotDelta
model from : Armored Warfare
skin: FoxtrotDelta
uploaded to www.gta5-mods.com
===========================================================================================================================

as always i recemend Add-on method over replace. as add on is much easier. and gives better result . 
& PLEASE i cant insist enough , always make a backup before replacing any files. handling.meta vehicles.meta ytf ytd all files. 



Repalce method:
==============
there are 2 versions in replace folder. one is simple [Basic Version] other one is Camoflage Version [I like it]
you can rename the three files provided to any vehicle name you want to replace. and place these files in their proper place,
as desired and required by the vehicle being replaced. 3 files are named rhino.ytf  rhino_hi.ytf & rhino.ytd please place them 
at the following path replaceing original lazer files, you can do this by using OpenIV.

x64e.rpf\levels\gta5\vehicles.rpf\



You will also have to edit handling.meta and vehicles meta found in update\update.rpf\common\data using openiv. if you don't edit,
you will have problem replacing any vehicle and its handling will not be as i designed it to be. you want to replace. thats why i always prefer add ons. simple and easy.


take out handling meta from the given location and replace the titan enteries. paste following.

  <Item type="CHandlingData">
      <handlingName>rhino</handlingName>
      <fMass value="60000.000000" />
      <fInitialDragCoeff value="16.000000" />
      <fPercentSubmerged value="200.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.025000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.110000" />
      <fDriveInertia value="1.700000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="55.000000" />
      <fBrakeForce value="0.200000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.200000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.500000" />
      <fTractionCurveMin value="2.400000" />
      <fTractionCurveLateral value="35.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.000000" />
      <fSuspensionCompDamp value="1.320000" />
      <fSuspensionReboundDamp value="2.6500000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.300000" />
      <fRollCentreHeightRear value="0.300000" />
      <fCollisionDamageMult value="0.005000" />
      <fWeaponDamageMult value="0.030000" />
      <fDeformationDamageMult value="0.100000" />
      <fEngineDamageMult value="0.010000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.250000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.500000" />
      <nMonetaryValue value="40000" />
      <strModelFlags>43004808</strModelFlags>
      <strHandlingFlags>C201081</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
            <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
            <Item>VEHICLE_WEAPON_TANK</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            4.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -0.050000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.707000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -0.160000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.660000" />
          <fMiscGadgetVar value="1.500000" />
          <fWheelImpactOffset value="0.080000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
	  <fWeaponDamageScaledToVehHealthMult value="0.500000" />
    </Item>
  </HandlingData>
</CHandlingDataMgr>

===========================================xxxxx============ now Vehicles meta files down here.





Vehicles meta file need to be edited same way. paste folowing in vehicles meta found in :
\update\update.rpf\common\data\levels\gta5

    <Item>
      <modelName>rhino</modelName>
      <txdName>rhino</txdName>
      <handlingId>RHINO</handlingId>
      <gameName>RHINO</gameName>
      <vehicleMakeName />
      <expressionDictName>vehicle</expressionDictName>
      <expressionName>rhino</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>RHINO</audioNameHash>
      <layout>LAYOUT_TANK</layout>
      <coverBoundOffsets>RHINO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_TANK_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
      <povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_TANK_RHINO</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.510000" />
      <wheelScaleRear value="0.510000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.570000" />
      <envEffScaleMax value="0.590000" />
      <envEffScaleMin2 value="0.570000" />
      <envEffScaleMax2 value="0.590000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        2000.000000
        2000.000000
        2000.000000
        2000.000000
        2000.000000
        2000.000000
      </lodDistances>
      <minSeatHeight value="0.771" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="5" />
      <flags>FLAG_NO_BOOT FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_EXTRAS_ALL FLAG_DONT_CLOSE_DOOR_UPON_EXIT FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_NONE</plateType>
      <vehicleClass>VC_MILITARY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Marine_03</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_Y_Marine_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera />
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
        <MinComponent value="22" />
        <MaxComponent value="22" />
        <ThresholdMult value="1.500000" />
      </pOverrideRagdollThreshold>
    </Item>

after this you can spawn by using a trainer and its spawn by  name function. use this name to spawn "rhino" as usually you spawn the rhino tank. Good luck :D and leave a like or comment on the page. Thanks.